Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts
Tuesday, 14 March 2017
Minor/Major Project: Character Model - George
Out of all 3 characters, George is the character I had the most difficulty with and so there are still some issues with the model, especailly in terms of proportions. I do, however, like how it still looks like it's in the same "style" as the other characters, as I was concerned that this model would look a bit odd due to George being completely different in size to the other two.
Tuesday, 10 January 2017
Minor/Major Project: Character Model - Tim

Modelling has taken me much longer than I had hoped, so far I have only fully completed the character model for Tim, and have started creating Alex. I think this model does look quite good, although there are a few little problems in places, which I'll aim to fix as soon possible. I'll continue working on this character to make sure that he is fully complete for the submission, as well uploading the full animatic and revised script.
Thursday, 25 February 2016
Adaptation B: Character Sketches (Human Form)
As I have metnioned in the previous post, Alan said that I should draw out the chracters in human form first so that I can use them to get a better understanding about the pose and appearnace of the building. By looking into the 6 characters I have drawn these skecthes, as you can see below. I wanted them to have quite a clear pose and one which suits their character. Some of them were easier to figure out what pose it would be, like Oliver Twist (Asking for me) and then it was a challenge trying to draw them in an interesting and understandable way - drawing Oliver was especially difficlt as it was unclear what he was doing when I tried to draw him from the front.
I do quite like these, of course some more than others, but I think there's a clear style there as I'm trying to maintain the style of my initial sketches whilst looking at existing illustartions from Dickens's stories. I think this has shown me that there is a good range of appearance in there and so that will make it easier to understand when watching the animation.
I do quite like these, of course some more than others, but I think there's a clear style there as I'm trying to maintain the style of my initial sketches whilst looking at existing illustartions from Dickens's stories. I think this has shown me that there is a good range of appearance in there and so that will make it easier to understand when watching the animation.

Tuesday, 5 January 2016
Character: Facial Expressions - Scavengers & The Retinue
Scavengers' Faces
Retinue Faces
Character: Retinue - Biography
It would be a fair statement to say that the Retinue are the mid-ground between the Scavengers and the Cabal. While they keep to themselves and are very organised, they are not afraid of battle and will always accept a challenge. The Retinue occupy the larger buildings in the world, such as St. Paul's Cathedral and Buckingham Palace. They take lands swiftly as it is their aim to control the City. It is because of their choice of accommodation, that they require many resources to prevent further damage to their buildings. They rely on the lower level troops to gather such supplies, while the higher level knights go off in search of stronger buildings. Due to their exploration of the World, they need armor to ward off the attacks from wolves, yetis and the Cabal or Scavengers.
Character: The Cabal - Biography
By far, the Cabal are the most aggressive group. They are always looking for conflict and want to gain their resources from the opposing classes. They are a very loud bunch and they always make their presence known. They explore the land, with 1 assault rifle, 1 shot-gun, 1 hand gun and 6 grenades, of various types. They are the ideal chose for players who intend to cause havoc in the World. However, they are the laziest when it comes to building shelter and so find it difficult to survive during the storms. In most instances, they hide behind the rocks and wait for the weather to clear before they go off and start their next attack. The Retinue are considered to be their main enemy, but can make allies with some Scavengers, of the more aggressive nature.
Character: Scavengers - Biography
The Scavengers are the most peaceful group among the three. The work and live quietly, without causing further damage to the environment around them. They are very creative and can manufacture tools from the simplest of resources. As a result of this, they are the ideal chose for the players who want to keep their home intact and prevent it from harm when the storms hit. On the travels, a scavenger would go equipped with one shotgun and one handgun, as well as 2 grenades. Due to their creativity, if they find themselves low on ammo, they are able to create weapons such as spears and knives, from what is in the land around them. Unlike the other two groups, they would prefer to resist conflict and would much prefer the safer option
Monday, 4 January 2016
Character: In-Game Screenshot - Design
By looking at the St. Paul's Cathedral concept art piece that I did, I have used it as a reference for making this screenshot design. I didn't spend quite as long on it as I did with it originally, but I think it still looks like the same setting. With regards to the actual UI, I tried to make it look quite unique through the boxes in which the weapons/ammo count, level and health bar are, and by having the map as a compass in the top left. I think in this instance they have some issues standing out from the background.
As you can see from the two images below, I draw the background and UI separately, as I thought it would make it easier when adding colour, which I believe it did. However, it is probably due to this as to why the UI has issues standing out.
Character: Prop Design - Weapons
I have designed these weapons as they are the primary prop for your character in the game. All 3 classes have access to guns and grenades, but it varies on what ones they have. I have tried to keep a consistent design, which I think I have done. I am very pleased with these as they drawn accurately and the colours work well.
Edited in Photoshop
Original Drawings on paper
Character: Title - Designs
I have done these designs for the title. I have decided on calling the game "Divination".
Divination:
The practice of seeking knowledge of the future or the unknown by supernatural means.
I wanted to make the name of the game quite unique and have strong relevance to the plot of the game. As most of the game is spent exploring and searching for resources, I felt this is an appropriate name, and it also adds mystery as to why the World in the game is what it is.
By using several fonts from Photoshop, I have tried to make them suit the game and the style. Some of them are fairly similar in font, so it is the colours that separate them apart. However, some of these remind me of existing fonts for games, for example design #7 reminds me of Halo and design #4 reminds me of the Blizzard logo. My favourite is design #3. As the game is set in London, I added the Union flag in the letters, which spell "Nation".
Design #1
Design #2
Design #3
Design #4
Design #5
Design #6
Design #7
Character: The 3 Classes - Emblems
I have created these 3 emblems as they are what the player shall see when selecting what class they're character will belong to. I had previously made the Retinue emblem in colour, but as I wanted a consistent design, I edited to make it match the others. I tried to keep it quite simple, but have them relevant to their class.
I chose an eagle for the Scavengers logo as the eagle is a predator, and is good at searching for their prey.
I chose a fist for the Cabal logo, as a clenched fist is used in revolution logos which are liked to anarchy. It looked a little dull, so I added shooting stars either side.

Sunday, 3 January 2016
Character: Environment Concept Art - St. Paul's Cathedral
Final Concept
As the game is set in London, I thought the best idea would be to include a famous landmark in the main concept artwork, in this case I have just St.Paul's Cathedral. I tried to make it look quite damaged, but still be intact as it would be a key location in the game. I am very pleased with this as I think the Cathedral is quite recognisable and, as well as that, the colours work quite nicely.
Original Drawing
Character: Retinue - Revised Design & Turnarounds
Having looked at the Retinue character design more, I thought that removing the cape would be a suitable idea. As the World, will have very windy conditions, a cape will cause a bit of a challenge. I have done the turnarounds image in the same way as the previous two. These are a bit neater, but they still look a little out of place.
Turnarounds
Revised Design
Saturday, 2 January 2016
Character: Cabal - Turnarounds
I have done these turnarounds the same way as the Scavenger ones and so have just kept them blank. The front view is pretty much the same as the original pose, so that one doesn't give any new "information". They're quite simple, but I think this design works best with the "modern" world. I had some issues with these and so the quality isn't great. Hopefully, I can get round to fixing it - if there's enough time.
Character: Scavenger - Turnarounds
By using the last design of the Scavenger example, I have created the turnaround images for the front, side (Left) and back. I'm quite happy with these as they are accurate to the original design.
Character: Initial 3 Character designs
The 3 Groups
I have made these initial designs for each group of people in the game. As the game allows for custom made characters, I have designed them based on 3 random characters. From the image above, you'll see an example of: The Scavengers (Left), The Retinue (Middle) and The Cabal (Right). I think they all work individually, but I don't think it's clear that they all belong in the same game and in the same post-apocalyptic world. As you can see, I have redesigned the retinue character slightly, but I still think this design needs more work done to it, in order to make it look more "modern".
Scavengers
The Retinue
The Cabal
Tuesday, 24 November 2015
Character Session: 24/11/2015
In our final character session, we were put into groups of three and we had to design characters and environment for this game, which I can't yet remember the name of - I was in a group with Charlie and Vlad, and we decided on which characters and environment we would each design through picking numbers, and so I had to design LX-Er, Dr Kromar' Zun and The Fallen Angel.
They each had their own description and so we had to design them based off our interpretations. For the the Fallen Angel ship (Exterior), I want to make it quite simple, with regards to the shape, but have a complicated look through the amount of things attached to it. The reason behind this is that the description said that the ship had a sleek design, but had been heavily modified. The description also mentioned but it had been damaged as a result of some of the weaponry being removed/stolen. I tried to show this by cracks and splits in the metal of the ship, and with planks covering them. I also had to design the floor plan, i.e. how the rooms are organised. I kept this quite simple and straight forward as I thought it would be best to avoid obscurity. I then designed a treatment room for one of the characters that I had to design. I'm rather quite pleased with these designs as they are all quite well detailed and work reasonably well with the descriptions that I was given.
The two characters that I had to design were LX -ER, which is a medic drone, and Dr Kromar Zun, which is an evil, Venusian doctor and diplomat that experiments on people. For LX - ER, I wanted him to look very equipped by having pockets with medical supplies in. I also added the first aid symbol to further highlight his role. Later on in the session, Justin mention that the character needed to be able to fly. At this stage, I had already finished the design, so I ended up just adding robotic wings, but they appear in the design as a jet pack. When designing Dr Kromar' Zun, I wanted to show his evil side by basing his face on the Devil. I then designed the rest of him based on his role as a Dr and that he experiments on people. I think LX - ER is a more successful design than Dr Kromar' Zun as it matches the description to higher degree, where as the Dr Kromar' Zun design misses out on some details like being Venusian.
The Fallen Angel Ship
The Fallen Angel - Floor Plan
LX - ER Treatment Room
LX-ER
Dr Kromar'Zun
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