Thursday, 30 April 2015
Fantastic Voyage: Title Screen
This is the final title screen. The animations are a little fast, but I think that suits the target audience, so I am pretty pleased with it.This clip is only a second long, but it will be 2 seconds long in the final animation.
Fantastic Voyage: Final Pre-Viz - (No Music)
This is the final pre-viz, but I am yet to find/choose the right music, but it does still have the sound effects. There are a few minor things that are different to the animatic, but overall I am quite pleased with it.
I will now try to find the appropriate soundtrack that will work with the animation. I will, obviously, then need to add it to both the Pre-Viz and Animatic.
Fantastic Voyage: Book of Badges - Colour Experiments
While creating the Pre-Viz for the third scene, I realised that I needed to create the book. As the book will be in 2D in the final animation, there is no point in modelling it out, so I decided to use the same method as the bike, where I'd show it on a cube, through a UV. I made some colour experiments, but they are only to see what colour the book should be. I think the red one would be best, because it would show a link between the book and the bike.
Fantastic Voyage: Pre-Viz - Scene #2
This is the pre-viz for the second scene. It was pretty much the same as the first scene, so it was straight forward to make, as it is just one camera shot. The third scene will be a lot more complicated, as there are will be more camera shots involved.
Fantastic Voyage: Pre-Viz - Scene #1
This is the first scene of the pre-viz. I used the characters that were in the Pre-Viz section of the tutorials, and edited the shaders to make the boy wear the boy scout clothing. Like the bike, it looks quite weird, but it does demonstrate the scene well.
Fantastic Voyage: UVs & Texturing - #5
I have added the new UV for the fllor in the third setting. It is roughly the same as the previous one, but as it was remade completely, I needed to make a UV. The path in each setting is meant to look "worn out" and a bit messy, this is because it will show that the path is used frequently and so, therefore, is the forest.

Quick Render with the new UV
Floor UV
Subscribe to:
Posts (Atom)





