Showing posts with label From Script to Screen. Show all posts
Showing posts with label From Script to Screen. Show all posts

Friday, 20 February 2015

From Script to Screen: Final Crit. Presentation


"Art Of"

Animatic 

Pre-Viz of Scene 1

From Script to Screen: Submission Disc Artwork


This is my submission disc artwork. It is fairly simple, but neat in it's design.

From Script to Screen: Art Of



This is the "Art Of" for this project, featuring all the concept and production art that I have done. I am quite pleased with the style of this document as it is very neat and comic like.

From Script to Screen: Additional Concept Art


Another piece of concept art of Simon Frost and the Allotment's shack, that'll use for the "Art Of" cover.

From Script to Screen: Final Pre- Viz - Scene 1 (With Sound)


This is my final pre-viz of scene 1. Prepare for some shockingly embarrassing voice acting, but I wouldn't worry about it because you didn't have to do it.

From Script to Screen: Final Script



In comparison to the last script that I uploaded, there is only one difference, which is that I removed Simon's last few words in Scene 1, as they weren't necessary.

Thursday, 19 February 2015

From Script to Screen: Pre-Viz - Scene 1 (No Sound)


This is the final scene 1 pre-viz, but obviously with no sound. I am quite happy with this scene as it matches the storyboard and has some interesting shots, although I wasn't able to show the door opening so they're just walking through it. I will now try to add sound to this and the animatic.

From Script to Screen: Pre-Viz progress


I am now about half way through scene 1. It is taking me a long while, but so far so good. I haven't run into any problems, that a bit of friendly assistance couldn't fix.

From Script to Screen: First part of Pre-Viz - No Sound


This is the first 10 seconds of the pre-viz, after the newspaper sequence, which I'll do later. It has come out quite well, I think. So now I just need to keep going.

From Script to Screen: Adding Missing Man sign

I have now added the "Missing" sign and so I am pretty much done with creating the scene. My next steps are obviously to add the characters and put the animation together.




From Script to Screen: Adding Matte Painting - Exterior

I have now added the matte painting to the scene. I have made it look the same as the concept art, as I think a detailed background would look interesting and effective behind a simple foreground. It is very cartoony and colourful, and so it would add to the setting's tone.


Matte Painting.

From Script to Screen: Adding shaders/light - Exterior


I have finished adding everything to the scene, so now I am adding the shaders and light. I am using simple colour shaders to give it a nice cartoon feel.. My next steps, once I have added everything here, I will create the matte painting and tweak it to make it look as good as possible, and as similar to the concept art.

From Script to Screen: Modelling the Allotment - Exterior


At long last, I have started modelling the allotment for pre-viz. The exterior and interior of the allotment/shack are the only two settings, so it is important that they look good. I am nearly finished with adding everything to the seen, before adding textures/shaders.

From Script to Screen: Animatic (Without Sound)


This is my first animatic, but without sound. It is 26 seconds over the one minute, but I haven't fully edited the shots, so it should be shorter when I added the audio/dialogue. I am relatively happy with this, as it does have some interesting shots, but there are also shots I would have wanted to look different, but I was unable to show that, either through drawing or premiere.

Wednesday, 18 February 2015

From Script to Screen: Allotment - Exterior Design

Like the interior design, I have stuck to my initial idea. I dd the same technique, but I think the final design is a little smoother. I actually quite like this design. As it has a nice style and is very mysterious. 

Final Design

Half-way through

Initial Idea

From Script to Screen : Allotment - Interior design

This is my final interior design of the allotment. I took my initial idea, drew over it, and added colour to it. The colours that I chose are very cosey and make the shack look very small and compact. These colours are also linked to Simon Frost, through the green and red. I am quite happy with this design, however, I put my hands up and admit that due to a lack of concentration and leaving everything near to the end, I have been unable to do the necessary experiments/thumbnails. I would have like to experiment with too, as I would have wanted to experiment with the colours.

Final concept

Interior - Blank

Initial Idea

From Script to Screen: Storyboard



This storyboard is a lot different to my like for like one, and is more suitable for the style as it is is reasonably close to the design. Scene 2 is definitely the longest, but scene 1 and scene 3 are quite short, so it should last for around a minute or so.

Monday, 16 February 2015

From Script to Screen: Final Character Design - Anna Stone


This is my final design of Anna. Like Simon, I wanted to get a good mix between the bright and dark colours. I looked at the colour tests and thought no. 2 and 3 worked well, so I took these designs and merged them into one, effectively. Her clothes are not very bright, but her skin and shoes are, so there's a good contrast there. Her real character hides behind her friendly smile.

From Script to Screen: Final Character Design - Simon Frost


This is my final design of Simon Frost. Following on from the colour experiments, I wanted to include some dark tones, but still have the bright colours that the style needs. I added a bit more of an expression, through a raised eye-brow to make him look a bit more suspicious and I have given him a photo strip. I am happy with his design as it is fairly simple and suits his character well, I think.

From Script to Screen: Prop Design - Trophies/Medals & Photo Album


As the trophies/medals and the photo album are very important to the story, I needed to design them. I kept a consistent gold and red colour scheme throughout, with some differences here and there. I quite like these as they all have a nice cartoony feel that will suit the whimsical story.