Showing posts with label Setting. Show all posts
Showing posts with label Setting. Show all posts

Thursday, 19 February 2015

From Script to Screen: Adding Missing Man sign

I have now added the "Missing" sign and so I am pretty much done with creating the scene. My next steps are obviously to add the characters and put the animation together.




From Script to Screen: Adding Matte Painting - Exterior

I have now added the matte painting to the scene. I have made it look the same as the concept art, as I think a detailed background would look interesting and effective behind a simple foreground. It is very cartoony and colourful, and so it would add to the setting's tone.


Matte Painting.

From Script to Screen: Adding shaders/light - Exterior


I have finished adding everything to the scene, so now I am adding the shaders and light. I am using simple colour shaders to give it a nice cartoon feel.. My next steps, once I have added everything here, I will create the matte painting and tweak it to make it look as good as possible, and as similar to the concept art.

From Script to Screen: Modelling the Allotment - Exterior


At long last, I have started modelling the allotment for pre-viz. The exterior and interior of the allotment/shack are the only two settings, so it is important that they look good. I am nearly finished with adding everything to the seen, before adding textures/shaders.

Wednesday, 18 February 2015

From Script to Screen: Allotment - Exterior Design

Like the interior design, I have stuck to my initial idea. I dd the same technique, but I think the final design is a little smoother. I actually quite like this design. As it has a nice style and is very mysterious. 

Final Design

Half-way through

Initial Idea

From Script to Screen : Allotment - Interior design

This is my final interior design of the allotment. I took my initial idea, drew over it, and added colour to it. The colours that I chose are very cosey and make the shack look very small and compact. These colours are also linked to Simon Frost, through the green and red. I am quite happy with this design, however, I put my hands up and admit that due to a lack of concentration and leaving everything near to the end, I have been unable to do the necessary experiments/thumbnails. I would have like to experiment with too, as I would have wanted to experiment with the colours.

Final concept

Interior - Blank

Initial Idea

Friday, 13 February 2015

From Script to Screen: Allotment - Interior


This is a reasonably quick drawing of the interior of the Shack that Simon Frost lives in. I did this in my sketchbook, and I tried to include as much of the detail from the script as possible. I actually quite like it. It look small and confined, and so could provide some tense scenes. It demonstrates that it is deteriorating/old and it works well with Simon Frost's character. I will continue to experiment with the setting, once the character designed are finished.