As the internet problems that I have had over the past or so have gone, these images show frames from the latest batch render of scene 3. I think it looks better than the first render, as the floor has been redone. It, perhaps, looks a bit flat and that it ends suddenly, but I think it terms of making the animation, I can now leave Maya and start using Flash.
Sunday, 24 May 2015
Saturday, 16 May 2015
Fantastic Voyage: Re-making the ground - Scene #3 - Part 2
I have added the lines to the UV, and I think they do not looked stretched. They are a little bold and fuzzy so I'll try to fix that.
UV
Fantastic Voyage: Re-making the ground - Scene #3
Following on from the batch render that I did for the final shot in the third scene, the floor looked a little stretched. I have re-made the floor completely and have started to make the UV. I still need to add the line details, but so far it is looking a bit better than the original.
UV
Wednesday, 6 May 2015
Fantastic Voyage: Batch Render - Scene #3
Below are some of the frames from the last shot of scene 3. I am pleased with how this scene looks, although it looks a little empty in places.
Tuesday, 5 May 2015
Fantastic Voyage: Batch Render - Scene #2
Below are some of the frames from the second scene. I am very happy with how this scene looks. Perhaps the only thing that could be improved is that the sky looks a little dark/gloomy.
Monday, 4 May 2015
Fantastic Voyage: Submission Disc Artwork
Apologies for the late upload, but this is the final submission disc artwork. I am quite pleased with this layout as it is quite consistent with the style and is quite "clean".
Sunday, 3 May 2015
Fantastic Voyage: Art Of
This is the Art of "Stamp of Nature", showing all the final concept/designs for the animation.
CGAA Yr1: Maya Tutorial Submission 2014/2015
Maya 1: Intro to Autodesk Maya
Lighting & Rendering 1: Intro to Lighting
Modelling 1: Digital Sets
Pre-Viz 1: Intro to Pre-Visualisation
Animation 1: Intro to Character Animation
Texturing 1: Intro to Texturing
Rigging 1: Intro to Rigging & Constraints Biped Rigging Part 1 - Feet & Legs Techniques Part 3 - Can Exchange |
Visual Effects 1: Deformers
Visual Effects 2: Render Layers & CompositingStereo Camera Rigs Depth of Field |
Texturing 1: Surface Texturing Part 2 - Fur Hat - Tutorial
This is the final render of the fur hat from the second part of the surface texturing tutorials. This was fairly straight forward as I've done the first part, so I didn't experience any big problems.
Intro to Maya: Animation Part 2 - Motion Paths - Tutorial
This is my attempt at the motion paths tutorial. It was very easy to follow and so I managed to complete it with no problems.
Visual Effects: Stereo Camera Rigs - Tutorial
This is my attempt at the stereo camera rig tutorial. I had a few minor problems, but they were easily resolved, so this was a successful tutorial.
Intro to Maya: Animation Part 1 - Using Rigs - Tutorial
While looking at the tutorials I still need to do, I noticed that I hadn't posted this tutorial. We did it in class with Simon, and I don't remember there being any problems, when following his instructions.
Saturday, 2 May 2015
Lighting & Rendering: Interior - Sunset
This is my attempt at the interior lighting tutorial. I experienced some minor problems, but they were easily solved, so it was a successful attempt.
Friday, 1 May 2015
Fantastic Voyage: Batch Render - Scene #1
This is the a batch render of the first scene. It, obviously, doesn't have the boy in it yet as that will be added in 2D. I am pleased with this render, although I didn't realise there would be a shadow on the sky in the background.
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