Monday, 4 January 2016

Character: Title - Designs


I have done these designs for the title. I have decided on calling the game "Divination".

Divination:
The practice of seeking knowledge of the future or the unknown by supernatural means.

I wanted to make the name of the game quite unique and have strong relevance to the plot of the game. As most of the game is spent exploring and searching for resources, I felt this is an appropriate name, and it also adds mystery as to why the World in the game is what it is.

By using several fonts from Photoshop, I have tried to make them suit the game and the style. Some of them are fairly similar in font, so it is the colours that separate them apart. However, some of these remind me of existing fonts for games, for example design #7 reminds me of Halo and design #4 reminds me of the Blizzard logo.  My favourite is design #3. As the game is set in London, I added the Union flag in the letters, which spell "Nation".


Design #1

Design #2

Design #3

Design #4

Design #5

Design #6

Design #7

Character: The 3 Classes - Emblems

I have created these 3 emblems as they are what the player shall see when selecting what class they're character will belong to. I had previously made the Retinue emblem in colour, but as I wanted a consistent design, I edited to make it match the others. I tried to keep it quite simple, but have them relevant to their class.

I chose an eagle for the Scavengers logo as the eagle is a predator, and is good at searching for their prey.

I chose a fist for the Cabal logo, as a clenched fist is used in revolution logos which are liked to anarchy. It looked a little dull, so I added shooting stars either side.

 



Sunday, 3 January 2016

Character: Environment Concept Art - St. Paul's Cathedral

 Final Concept

As the game is set in London, I thought the best idea would be to include a famous landmark in the main concept artwork, in this case I have just St.Paul's Cathedral. I tried to make it look quite damaged, but still be intact as it would be a key location in the game. I am very pleased with this as I think the Cathedral is quite recognisable and, as well as that, the colours work quite nicely.

Original Drawing

Character: Retinue - Revised Design & Turnarounds

Having looked at the Retinue character design more, I thought that removing the cape would be a suitable idea. As the World, will have very windy conditions, a cape will cause a bit of a challenge. I have done the turnarounds image in the same way as the previous two. These are a bit neater, but they still look a little out of place.

Turnarounds

Revised Design


Saturday, 2 January 2016

Character: Cabal - Turnarounds


I have done these turnarounds the same way as the Scavenger ones and so have just kept them blank. The front view is pretty much the same as the original pose, so that one doesn't give any new "information". They're quite simple, but I think this design works best with the "modern" world. I had some issues with these and so the quality isn't great. Hopefully, I can get round to fixing it - if there's enough time.

Character: Scavenger - Turnarounds


By using the last design of the Scavenger example, I have created the turnaround images for the front, side (Left) and back. I'm quite happy with these as they are accurate to the original design.

Character: Initial 3 Character designs

 The 3 Groups

I have made these initial designs for each group of people in the game. As the game allows for custom made characters, I have designed them based on 3 random characters. From the image above, you'll see an example of: The Scavengers (Left), The Retinue (Middle) and The Cabal (Right). I think they all work individually, but I don't think it's clear that they all belong in the same game and in the same post-apocalyptic world. As you can see, I have redesigned the retinue character slightly, but I still think this design needs more work done to it, in order to make it look more "modern". 

Scavengers

The Retinue

The Cabal