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Friday, 6 May 2016

Maya: Submission Post - 06/05/2016

Pipline 2: Modelling
Games Assets PART 1 - Low Res Modelling
Game Assets PART 2 - UV Layout

Dynamics 1: Legacy Particles
Intro to Dynamics PART 1 - Sketching Particles
Intro to Dynamics PART 2 - Particle Grids
Intro to Dynamics PART 3 - Omni Emitters
Intro to Dynamics PART 4 - Directional Emitters
Intro to Dynamics PART 5 - Volume Emitters
Intro to Dynamics PART 6 - Emit from Curve
Intro to Dynamics PART 7 - Per Point Emission
Intro to Dynamics PART 8 - Surface Emission
Intro to Dynamics PART 9 - Curve Flow
Intro to Dynamics PART 10 - Emit from Particles
Intro to Dynamics PART 11 - Collision Events
Intro to Dynamics PART 12 - Instanced Objects
Intro to Dynamics PART 13 - Instance Rotations
Intro to Dynamics PART 14 - Animated Instances
Intro to Dynamics PART 15 - Goal Weights
Intro to Dynamics PART 16 - Conditional Goal Weights
Intro to Dynamics PART 17 - Sprites

Lighting & Rendering 2: Mental Ray
Mental Ray Sampling
Mental Ray Final Gather
MR Physical Sun & Sky
Mental Ray Portal Lights
Mental Ray MIA Material X
Mental Ray HDR Images
Mental Ray Ambient Occlusion
Motion Blur
Mental Ray Proxies

Adaptation A
A Beginner's Guide to Failure - Final Submission
Posted by dreason479 at 18:19
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Labels: Adaptation, Final Submission, Maya, Tutorial

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      • Maya: Submission Post - 06/05/2016
      • Lighting & Rendering 2: Mental Ray Proxies - Tutorial
      • Lighting & Rendering 2: Motion Blur - Tutorial
      • Lighting & Rendering 2: Mental Ray Ambient Occlusi...
      • Lighting & Rendering 3: Mental Ray HDR Images - Tu...
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      • Lighting & Rendering 2: Mental Ray Portal Lights -...
      • Lighting & Rendering 2: MR Physical Sun & Sky - Tu...
      • Lighting & Rendering 2: Mental Ray Final Gather - ...
      • Dynamics 1: Intro to Dynamics PART 15 - Goal Weigh...
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